Course · UX & UI Design

Websites and apps people love to use

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0.1 / What it's about

Good interfaces make doing the right thing easy.

UX & UI Design shows you how to design websites and apps that are clear, consistent, and easy to use on any screen: from grids, typography, and components to clickable prototypes and developer handoff. The course starts with three UX modules (concepts, user flows, deep dive): how people use a website. This is followed by five UI modules: how it looks and feels.

As a consistent example, you will follow Velowerk, a small bicycle workshop in Basel that is getting a new website with online booking.

Key questions of the course:

Course framework:

TARGET AUDIENCE

Creators

Students in graphic, media, web, or UX design, with no prior programming knowledge.

SCOPE

8 × 90 mins

Plus final project; each module can also be taken individually.

FORMAT

Hands-on

Three UX modules (A–C) and five UI modules; brief input, tools, and practice on an ongoing project.

REFERENCE

Cross-references

Connections to typography, accessibility, visual communication and design thinking.

0.3 / Course content

All modules and sections at a glance.

Five UI modules, each with a core question and a tool; preceded by the three UX modules A, B, and C (concepts, flows, in-depth study). Click on a module to open it.

0.4 / Procedure per module

Each module follows the same structure.

The rhythm stays the same, the content changes:

01

Introduction (10 mins)

A question or problem from day-to-day project work.

02

Input (20 mins)

Fundamentals and best practices.

03

Tool (15 mins)

Explore the topic in the interactive tool.

04

Exercise (35 mins)

Application to a project of your own.

05

Reflection (10 mins)

What are you adopting into your workflow?

In each section, you'll find a key takeaway in bold with a lightning bolt icon, an exercise behind the blue button, a read-aloud function, and on many cards, examples behind the lightbulb icon.

0.5 / Record of achievement

The end result is a tested website.

Final project: a small website for a real or fictitious offering, as a clickable prototype with a component library, in five steps:

Evaluation criteria: clear hierarchy, consistent system, works on mobile and desktop, tested, fully handed over.

0.6 / Literature and Sources

Good interfaces have role models.

• Krug, S. (2014): Don’t Make Me Think, Revisited. New Riders.

• Wathan, A. & Schoger, S. (2018): Refactoring UI.

• Frost, B. (2016): Atomic Design.

• Norman, D. (2013): The Design of Everyday Things. Revised edition. Basic Books.

• Google: Material Design 3. m3.material.io

• Apple: Human Interface Guidelines.

• Wroblewski, L. (2011): Mobile First. A Book Apart.

Please note: The years indicate the first edition; many titles are available in newer editions and in German.