UX & UI Design

Glossary

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German – English Terms

From A to Z. English technical term in small print above the German term.

All technical terms from the course from A to Z, including their English equivalents as used in Figma, design systems and specialist articles.

0–9

12-COLUMN GRID

12-column grid

Most common desktop grid, as it can be divided by 2, 3, 4, and 6.

A

Affordance

Affordance

The action an element offers, such as pressing a button.

ATOMIC DESIGN

Atomic Design

A model that builds interfaces from atoms, molecules, and organisms.

B

CONTROL

Control element

Element that accepts input: button, checkbox, slider, dropdown.

BREAKPOINT

Breakpoint

Screen width at which a layout changes.

BUTTON HIERARCHY

Button hierarchy

Hierarchy of primary, secondary and text buttons by importance.

C

CALL TO ACTION

Call to Action

The call to the most important action of a view, usually as a primary button.

Thu

DESIGN SYSTEM

Design System

A collection of tokens, components, and rules that share design and code.

DESIGN TOKEN

Design token

Named value for colour, font, spacing or radius, used consistently throughout.

F

FOCUS STATE

Focus state

Visible indication of the element currently receiving keyboard input.

G

LAW OF PROXIMITY

Law of proximity

Things that are close to each other are perceived as belonging together.

H

HOVER

Hover

State when the mouse pointer is over an element. It does not exist on touchscreens.

K

COMPONENT

Component

Reusable component with fixed properties and variants.

CONSISTENCY

Consistency

Identical elements look and behave the same, throughout the entire product.

L

LAYOUT

Layout

The arrangement of content on a surface, supported by grids and spacing.

EMPTY STATE

LAYOUT

Empty state

Empty state view, such as an empty list; explains what belongs here and suggests the first step.

M

MICROCOPY

Microcopy

Short interface copy: button labels, tags, tooltips, error messages.

MOBILE FIRST

Mobile First

An approach where the narrowest view is designed first.

MOCK-UP

Mock-up

Static, detailed design of a view.

P

PLACEHOLDER

Placeholder

Grey placeholder text in the field. Never replaces the label, as it disappears when you start typing.

PRIMARY ACTION

Primary action

The single most important action of a view.

PROTOTYPE

Prototype

Clickable model of a workflow used for testing prior to implementation.

RESPONSIVE DESIGN

PROTOTYPE

Responsive Design

A layout that adapts to the screen width: columns stack, and navigation and images change shape.

S

TYPE SCALE

Font scale

Defined sequence of font sizes based on a base size and a ratio.

SIGNIFIER

Signifier

A visible indicator showing that and how something can be operated.

GUTTER

Pier

Space between the columns of a grid.

SYSTEM FONT

System font

Operating system font, such as SF Pro or Roboto. Loads instantly.

V

VARIANT

Variant

Variant of a component, such as a primary or secondary button.

Z

STATE

Condition

How an element currently looks: default, hover, focus, pressed, disabled, error.