Course · Accessibility

Designing so that everyone is included

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0.1 / What it's about

Good design excludes no one.

Accessibility shows how digital services can work for as many people as possible: for disabled people, for older people, and for anyone facing temporary challenges. The course combines fundamentals, design, and testing.

As a recurring example, you will follow the 'Bibliothek am Rhein', a small municipal library. It is revamping its website and app so that everyone can find and borrow media and book events.

Key questions of the course:

Course framework:

TARGET AUDIENCE

Creators

Students in graphic, media, web, or UX design, with no prior programming knowledge.

SCOPE

5 × 90 mins

Plus final project; each module can also be used individually.

Format

Try it for yourself

Short input, tools, self-assessment, and practice on your own project.

REFERENCE

Cross-references

Connections to information design, UX & UI design, design psychology and copywriting.

0.3 / Course content

All modules and sections at a glance.

0.4 / Procedure per module

Each module follows the same structure.

The rhythm stays the same, the content changes:

01

Introduction (10 mins)

A question or issue from everyday project life.

02

Input (20 mins)

Fundamentals and best practices.

03

Tool (15 mins)

Explore the topic in the interactive tool.

04

Exercise (35 mins)

Application to a project of your own.

05

Reflection (10 mins)

What do you adopt into your workflow?

In each section, you will find a bold key takeaway with a lightning bolt icon, an exercise behind the blue button, a read-aloud function, and examples behind the light bulb on many cards.

0.5 / Certificate of achievement

At the end, an audit is carried out with recommendations for improvement.

Final project: a comprehensive accessibility audit of your own project or an existing website, featuring specific improvements across five steps:

Assessment criteria: clearly demonstrated barriers, effective improvements, design quality preserved, tested with at least one person, comprehensible documentation.

0.6 / Literature and Sources

Design for all has role models.

• W3C: Web Content Accessibility Guidelines (WCAG) 2.2. 2023.

• Holmes, K. (2018): Mismatch. How Inclusion Shapes Design. MIT Press.

• Pickering, H. (2016): Inclusive Design Patterns. Smashing Magazine.

• Microsoft: Inclusive Design Toolkit.

• eCH Association: eCH-0059 Accessibility Standard.

• "Access for All" Foundation: Swiss Accessibility Study.

• Easy Language Network: The rules for Easy Language.

Please note: Standards and laws are continuously updated; the current versions of WCAG and eCH-0059 are authoritative.