Course · Industry Realities

Course · Industry Realities

Appearing confident in everyday professional life

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0.1 / What it's about

Understanding everyday working life and shaping it effectively.

Industry Realities reveals in two parts what daily professional life in design entails. Part A, Everyday Professional Life (Chapters 01–08): Industry and forms of work, working models, briefing, value and quotes, contracts and rights, client communication, presenting, as well as portfolio and application. Part B, Staying Healthy (Chapters 09–14): Working hours, body and workspace, creative phases, stress, responsibility and AI, as well as work-life balance.

The course is practical and solution-oriented: for every topic, there is a tool to try out and an exercise based on a real-life case. As a continuous example, you will follow Lea, a designer at a Zurich-based studio, during her work for Gartenglück, a seasonal meal delivery service. The round lightbulb button on the cards displays three examples for each: best practice, satisfactory, and insufficient.

Key questions of the course:

Course framework:

TARGET AUDIENCE

Creators

Learners in graphic, media, web or UX design before and during their career entry.

SCOPE

14 × 90 mins

In two parts plus a final project; each module can also be taken individually.

Format

Practical

Short input, tools, role plays and exercises based on real cases, with a focus on prevention.

REFERENCE

Cross-references

0.3 / Course content

All modules and sections at a glance.

Fourteen modules in two parts, each with a core question and a tool. Part A, Everyday Working Life: Modules 01–08. Part B, Staying Healthy: Modules 09–14. Click on a module or jump straight to a section.

MODULE 01

What does the design market look like today, and where is your place?

MODULE 10

How do you keep your body healthy when working at a screen?

MODULE 11

How do ideas come about, and what helps when they don't?

MODULE 14

How do you stay healthy, curious and enthusiastic about being a creator in the long term?

0.4 / Procedure per module

Each module follows the same structure.

The rhythm stays the same, the content changes:

01

Introduction (10 mins)

A question or a case from your day-to-day work.

02

Input (20 mins)

Fundamentals, facts and solutions – concise and practical.

03

Tool (15 mins)

Try out this topic in the interactive tool using your own situation.

04

Exercise (35 mins)

Role play, application to your own case or a measure to test.

05

Reflection (10 mins)

What is your takeaway from this?

In each section, you will find a bold key takeaway with a lightning bolt icon, an exercise behind the blue button, a read-aloud function, and on many cards, examples behind the light bulb icon. The health-related content is not a substitute for medical or psychological advice.

0.5 / Certificate of achievement

At the end, you will have completed a project from start to finish and a clear plan for your career path.

Final project: an assignment from briefing to presentation and a personal career plan for the first few years, individually or in pairs

Evaluation criteria: Re-briefing and quote (20%), rights and value arguments (20%), persuasiveness of the presentation (20%), clarity of profile and working model (20%), concrete measures for health and work-life balance with reflection (20%).

0.6 / Literature and Sources

Good practice is built on solid foundations.

• Bakker, A. B. & Demerouti, E. (2007): The Job Demands-Resources Model. Journal of Managerial Psychology

• Bierut, M. (2015): How to use graphic design to sell things, explain things, make things look better …

• Clance, P. R. & Imes, S. A. (1978): The Imposter Phenomenon in High Achieving Women

• Csikszentmihalyi, M. (1990): Flow

• Monteiro, M. (2012): Design Is a Job

• Monteiro, M. (2019): Ruined by Design

• Shaughnessy, A. (2005): How to Be a Graphic Designer without Losing Your Soul

• Sonnentag, S. & Fritz, C. (2007): The Recovery Experience Questionnaire. Journal of Occupational Health Psychology

• Wallas, G. (1926): The Art of Thought

• World Health Organization (2019): Burn-out as an occupational phenomenon (ICD-11)

• World Health Organization (2020): Guidelines on Physical Activity and Sedentary Behaviour

• Federal Act on Copyright and Related Rights (CopA), fedlex.admin.ch

• SECO: Guidelines on the Labour Act; Swiss Code of Obligations (CO), fedlex.admin.ch

• Factsheets and templates from professional associations, such as Swiss Graphic Designers (SGD)

• Information on self-employment: OASI compensation funds and the federal government's SME portal (kmu.admin.ch)

Please note: Legal and health information has been simplified for teaching purposes and is no substitute for professional advice. The current statutory texts on fedlex.admin.ch are authoritative; the years given for literature refer to the first edition.