Course · Design Psychology

Shaping how people perceive

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0.1 / What it's about

Design psychology investigates the impact of design.

Design psychology explores how people perceive, understand, evaluate, and use designed things, and conversely, how design influences emotions, decisions, and behaviour. It combines insights from perceptual psychology, cognitive psychology, emotion research, and behavioural economics with design practice.

Key questions of the course:

Course framework:

TARGET AUDIENCE

Creators

Learners in graphic, media, web or UX design, with no prior knowledge of psychology.

SCOPE

8 × 90 mins

Approximately 12 hours in total; each module can also be used individually.

Format

Input & Practice

Short input, practical examples, hands-on exercise, reflection.

DESTINATION

Justify

Make informed design decisions based on rationale rather than mere personal taste.

0.4 / Didactic building blocks per module

Each module follows the same structure.

The rhythm stays the same, the content changes. That way, you always know where you stand:

01

Introduction (10 mins)

Provocative question or example (‘Why does almost everyone click the green button?’)

02

Input (25 mins)

Concepts with examples, concise and visual

03

Exercise (35 mins)

Practical application individually or in groups

04

Evaluation (15 mins)

Compare results, discuss reasoning

05

Transfer (5 mins)

A question or task for everyday life or your own project

In each section, you will find a yellow lightning button with a simple key takeaway and a blue button with a short practical task.

0.6 / Literature and Sources

Good arguments cite their sources.

• Norman, D. (2013): The Design of Everyday Things

• Norman, D. (2004): Emotional Design

• Krug, S. (2014): Don't Make Me Think

• Johnson, J. (2020): Designing with the Mind in Mind

• Lidwell, W., Holden, K., Butler, J. (2010): Universal Principles of Design

• Kahneman, D. (2011): Thinking, Fast and Slow (German: Schnelles Denken, langsames Denken)

• Thaler, R. & Sunstein, C. (2008): Nudge

• Cialdini, R. (2021): Influence, New and Expanded (German: Die Psychologie des Überzeugens)

• Heller, E. (1989): Wie Farben wirken [How Colours Work]

• Nielsen Norman Group: Articles on usability heuristics and reading behaviour (nngroup.com)

• Deceptive Patterns (deceptive.design): A collection of manipulative design patterns

• Further reading: Treisman, A. & Gelade, G. (1980): A Feature-Integration Theory of Attention · Cowan, N. (2001): The Magical Number 4 in Short-Term Memory · Lindgaard, G. et al. (2006): Attention web designers: You have 50 milliseconds · Fogg, B. J. et al. (2003): How Do Users Evaluate the Credibility of Web Sites? · Ryan, R. & Deci, E. (2000): Self-Determination Theory