Course · Motion Design

Movement that explains

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0.1 / What it's about

Good exercise explained before you read.

Motion design is design in time: logos, typography, interfaces, and short films that move. The course takes you from the principles of animation through timing and kinetic typography to movement in UI design and the production of a finished clip.

As a running example, you will be accompanied by Museum Klang, a fictional music museum in Basel with a website, social media presence, and screens in the foyer. You can also complete every exercise using your own project.

Key questions of the course:

Course framework:

TARGET AUDIENCE

Creators

Learners in graphic, media or UX design who want to bring their designs to life.

SCOPE

5 × 90 mins

Plus final project; each module can also be taken individually.

FORMAT

Hands-on

Short input, tools, and practice on an end-to-end project.

REFERENCE

Cross-references

Connections to typography, UX & UI design, content & social media, and accessibility.

0.3 / Course content

All modules and sections at a glance.

0.4 / Procedure per module

Each module follows the same structure.

Each module has the same structure, so you can quickly find your way around and also use it individually.

01

Introduction (10 mins)

An observation from a film, app or advert.

02

Input (20 mins)

Basics and rules.

03

Tool (15 mins)

Explore the topic in the interactive tool.

04

Exercise (35 mins)

Application to a project of your own.

05

Reflection (10 mins)

What do you take forward into your work?

In each section, you will find a bolded key point and a task for further reflection.

0.5 / Record of achievement

In the end, you have a dynamic visual identity.

Final project: an animated visual identity for a real or fictional institution, featuring a logo, clip and interface.

Evaluation criteria: clear character, good timing, legible font, justified movement within the interface, and a composed overall feel.

0.6 / Literature and Sources

Good movement has role models.

• Thomas, F. & Johnston, O. (1981): The Illusion of Life: Disney Animation. Abbeville Press.

• Williams, R. (2001): The Animator’s Survival Kit. Faber & Faber.

• Krasner, J. (2013): Motion Graphic Design. 3rd edition. Focal Press.

• Head, V. (2016): Designing Interface Animation. Rosenfeld Media.

• Google: Material Design 3, Motion. m3.material.io

• W3C: Web Content Accessibility Guidelines 2.2, Sections 2.2.2, 2.3.1 and 2.3.3.

• MDN Web Docs: prefers-reduced-motion.

Please note: The years indicate the edition used here.