Course · Design Thinking
Solving problems that really matter
0.1 / What it's about
Design thinking solves problems by putting people first.
Design Thinking is a human-centred, iterative approach to solving complex problems. It brings together people's needs with what is technologically feasible and economically viable. Typical elements include alternating between divergent and convergent thinking, teamwork, and early prototyping and testing.
Key questions of the course:
QUESTION 1
What is the actual problem, and who is it a problem for?
QUESTION 2
How do I find out what people really need?
QUESTION 3
How do you come up with lots of ideas, and how do you choose the right one?
QUESTION 4
How do I test an idea early and cheaply?
Course framework:
TARGET AUDIENCE
Creators
Learners in graphic, media, web or UX design, with no prior knowledge of Design Thinking.
SCOPE
8 × 90 mins
Plus final project; each module can also be used individually.
Format
In a team
Brief input, trying out the tool, group exercise, reflection.
REFERENCE
Where methods require psychological knowledge, the modules refer you there.
0.2 / Learning Objectives
After the course, you will design with people at the centre.
After the course, you will be able to:
01
explain and delineate the design thinking process and its mindset
02
Research and analyse users through interviews and observations
03
formulate a Point of View and "How might we…?" questions
04
Develop, evaluate and refine ideas into a concept
05
Build prototypes, test them, and further develop the solution based on sound reasoning
0.3 / Course content
All modules and sections at a glance.
Eight modules, each with a core question and a tool. Click on a module or jump straight to a section.
MODULE 01
What defines design thinking?
MODULE 02
What do we actually know, and what don't we?
MODULE 03
What do people really experience?
MODULE 04
What is the actual problem?
MODULE 06
Which idea shall we take forward?
MODULE 07
How do we bring an idea to life?
MODULE 08
What do we learn from the test?
0.4 / Procedure per module
Each module follows the same structure.
The rhythm stays the same, the content changes:
01
Introduction (10 mins)
A question or an everyday example.
02
Input (20 mins)
Concepts and methods, concise and visual.
03
Tool (15 mins)
Try the method in the interactive tool.
04
Group exercise (35 mins)
Application to your design challenge.
05
Reflection (10 mins)
What worked, what are you doing differently?
In each section, you will find a key takeaway in bold with a lightning bolt icon, an exercise behind the blue button, and a read-aloud function.
0.5 / Certificate of achievement
At the end, there is a team design challenge.
Final project: a design challenge in groups of three to four people
01
Research
At least five interviews or observations.
02
Synthesis
Persona, Point of View, and HMW questions.
03
Ideas
At least two methods and a reasoned selection.
04
Prototype and Test
Test with at least three people and one documented iteration.
05
Presentation
Ten minutes and a process documentation.
Evaluation criteria: quality of research, clarity of the problem statement, diversity and rationale of ideas, persuasiveness of prototype and test, reflection on the process and one's own role.
0.6 / Literature and Sources
Good methods have sources.
• Brown, T. (2009): Change by Design
• Kelley, T. & Kelley, D. (2013): Creative Confidence
• Lewrick, M., Link, P. & Leifer, L. (2018): The Design Thinking Playbook
• Plattner, H., Meinel, C. & Leifer, L. (eds.) (2011): Design Thinking: Understand – Improve – Apply
• Knapp, J., Zeratsky, J. & Kowitz, B. (2016): Sprint
• IDEO.org (2015): The Field Guide to Human-Centred Design
• Design Council: The Double Diamond / Framework for Innovation (designcouncil.org.uk)
• Stanford d.school: Design Thinking Bootleg (dschool.stanford.edu)
• Kumar, V. (2012): 101 Design Methods · Rowe, P. (1987): Design Thinking
• Critical perspective: Iskander, N. (2018): Design Thinking Is Fundamentally Conservative and Preserves the Status Quo (Harvard Business Review)
• On production blocking: Diehl, M. & Stroebe, W. (1987): Productivity Loss in Brainstorming Groups, Journal of Personality and Social Psychology