Crash course

Design analysis

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Purpose of the catalogue

Analyse design with reasoned arguments rather than evaluating it subjectively.

This analysis catalogue serves as a tool for the systematic examination of brand identities, communication media, and design concepts. The objective is not to evaluate design subjectively, but to analyse and substantiate it using clear, comprehensible criteria.

The catalogue guides you through ten fields of analysis. For each field, there are guiding questions to ask about a design. At the end, you summarise the results in the analysis sheet and justify your assessment.

A consistent example used throughout is Gartenglück, a fictitious Zurich-based delivery service for seasonal meals sourced from local farms. The round lightbulb button on the cards displays three examples for each case: best practice, okay, and inadequate.

Justify rather than please.

1 / Procedure

Describe first, evaluate later.

An analysis follows four steps. Keeping them separate avoids jumping to conclusions:

01

Describe

What can be seen? Neutral and complete, without judgement.

02

Analyse

How is it made? What resources and principles are used?

03

Interpret

What effect do these devices have? What message is conveyed?

04

Rate

Does the design achieve its objective with the target audience? Please provide reasoning.

Every statement in the final step is based on an observation from the first three: 'Because …, it has the effect of …, which supports the objective of …' The analysis scheme from design psychology (observation, concept, effect, evidence) helps with this.

No rating without a description.

2 / Context and Objective

Design can only be measured by its objective.

Before the design itself is examined, the analysis establishes the context. The same design can be a success for one target audience and miss the mark for another.

01

Sender

Who is communicating? With what attitude and history?

02

Target audience

Who is it intended for? With what prior knowledge, in what situation?

03

Destination

What is the goal: to inform, convince, sell, or guide?

04

Medium and context

Where does one encounter the design, and for how long?

Good is that which achieves its goal.

3 / Overall impression

The first impression is a data point.

The spontaneous impression is formed in fractions of a second and shapes further perception. It belongs in the analysis, but is marked as an impression and checked later. More on this in Design Psychology, Section 6.2 Aesthetics & first impression.

01

First Impression

Which three words come to mind after three seconds?

02

Tonality

Does it feel objective, playful, exclusive, loud, or calm?

03

Positioning

How does it stand out from comparable appearances?

Capture first, question later.

4 / Composition and Layout

Order dictates what is seen.

The composition guides the eye and organises content. It can be described using the Gestalt principles and the tools of hierarchy (Design Psychology, Modules 02 and 03).

01

Grid and Structure

Is there a discernible grid? How are elements aligned?

02

Grouping

What belongs together? Do the visual and content groupings match?

03

Hierarchy

What catches the eye first, and what next? Does the hierarchy align with the goal?

04

White space and density

How much space do the elements get? Does it feel calm or crowded?

The layout shows what is important.

5 / Typography

Type carries content and tone.

Typography is examined for legibility and expression (Design Psychology, Sections 4.3 and 4.4).

01

Font selection

Which fonts are being used, how many, and do they match?

02

Hierarchy

How are levels distinguished: size, weight, colour, spacing?

03

Readability

Are the size, line length, line spacing, and contrast correct?

04

Expression

What tone does the font set, and does it suit the brand?

First readable, then expressive.

6 / Colour

Colour arranges, influences and distinguishes.

Colour is examined in terms of function, impact, and accessibility. Its meaning depends on culture and context (Design Psychology, Sections 4.1 and 4.2).

01

Pallet

Which colours, and in what ratio? Are there primary and accent colours?

02

Function

What is colour used for: structure, emphasis, status?

03

Effect

What mood is created, and does it suit the sender and the objective?

04

Accessibility

Is the contrast sufficient? Does colour alone convey information?

Check the colour functionally first.

7 / Image and illustration

Pictures help tell the story.

Images are rarely read neutrally. The analysis examines style, motif, and the interplay with the text.

01

Imagery

Photography, illustration, 3D, graphic design? Which style, which perspective?

02

Choice of design

Who or what is shown, and who is missing?

03

Image and text

Do the image and text complement, repeat or contradict each other?

04

Consistency

Is the imagery consistent across all media?

What isn't shown also says something.

8 / Signs and Brands

A brand has an impact across all touchpoints.

Brand identities are examined to see how the logo, design language and elements interact and whether they remain recognisable across different media (Design Psychology, Section 6.4 Brand & Tone).

01

Logo and symbols

How is the symbol constructed? Does it work small, large, in a single colour?

02

Design language

Which shapes, lines and elements define the look?

03

Recognisability

Can you recognise the brand even without a logo?

04

Consistency

Is the system maintained across posters, web, packaging and social media?

What is consistent is recognisable.

9 / Text and Message

Design and language work together.

Language is also a form of design. The analysis examines whether words and images convey the same message.

01

Key message

What is the one key takeaway that should stick?

02

Tonality

How should the user be addressed: informal or formal, factual or emotional?

03

Clarity

Is the text clear and concise enough for the target audience?

04

Call to action

Is it clear what to do next?

A message, clearly stated.

10 / Function and use

Digital design also needs to work.

With websites, apps, and guidance systems, usability comes into play. Jakob Nielsen's ten heuristics can help here (Design Psychology, Section 5.5).

01

Orientation

Do you always know where you are and what happens next?

02

Usability

Are buttons recognisable and easily accessible?

03

Feedback

Does the system show what is currently happening?

04

Accessibility

Does it work with a keyboard, screen reader, and low vision?

It is only truly beautiful if it also works.

11 / Impact and Responsibility

In the end, what matters is the impact of the design.

The evaluation asks whether the design achieves its objective with the target audience and whether it remains fair in doing so. Manipulative patterns, exclusions, or clichés should also be included in the analysis (Design Psychology, Module 08).

01

Goal achievement

Does the design achieve its goal? How is this shown?

02

Strengths

What works particularly well, and why?

03

Weaknesses

What is standing in the way of the goal, and why?

04

Responsibility

Is anyone being excluded, deceived, or reduced to clichés?

A judgment is only as good as its reasoning.

Analysis sheet

All fields at a glance.

In the analysis sheet, rate each field from 1 to 5 and note down the key reasoning. The overview shows strengths and weaknesses at a glance. You can copy the sheet as text and paste it into your documentation.

Every figure needs a sentence of explanation.

Try it out
Analysis sheet

Assess the ten areas of analysis, justify each evaluation, and formulate an overall assessment.

Scale: 1 misses · 2 weak · 3 partly · 4 good · 5 convincing. Every rating needs a reason.

01Context and goal
02Overall impression
03Composition and layout
04Typography
05Colour
06Image and illustration
07Signs and brand
08Text and message
09Function and use
10Impact and responsibility

Overview

Context and goal
·
Overall impression
·
Composition and layout
·
Typography
·
Colour
·
Image and illustration
·
Signs and brand
·
Text and message
·
Function and use
·
Impact and responsibility
·

The sheet saves nothing. Copy it before you leave the page.

Exercise

A complete analysis

Task: Analyse a brand identity or communication medium of your choice, either individually or in pairs.

STEP 1

Choose a design and gather material: photos, screenshots, samples.

STEP 2

Describe objectively and clarify context and purpose.

STEP 3

Go through the analysis fields and note down observations, including the concept and its effect.

STEP 4

Complete the analysis sheet and formulate a reasoned overall assessment.

Evaluation: Compare your analyses of the same design. Where do your judgements differ, and why?